Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
bigger maps (larger maps)
make huge maps
Map Objectives (Win Conditions), custom scenario editor and challenge mission texts
Within the map editor it would be really cool if there were ways to set a proper win condition.
-build building X in location Y
-reach 10,000 stored carrots
-get ...
Advanced water source settings: variable, time-limited, changing strength
Due to very limited control over water sources currently available in the editor, I would like to suggest several additional options for them:
- Split settings for ...
Map Maker - Play-testing mode, placing test dams, simulation timer, resource helper
This is a compilation topic for suggestions intended to help map makers test and verify viability of their maps.
Including:
- Simplified play-test mod to quickly ...
EDITOR Suggestion: Edge drain level and evaporation settings.
As suggested in MAPS discussion, there should be a way to make a lake that touches the level edge without having to create an artificial wall as well as a way to ...
Trees should not be faction exclusive (all trees species in map editor or softer restrictions)
You did a good job adding all new crops and food chains in update 4, we remember we asked for more distinctions between factions, BUT! That shouldn't had made trees ...
Map Editor - trim map
I bit off more than I could chew! (Beaver pun number #1). I wood (#2) like a feature where I could trim the size of a map down after I started creating it. ...
Waterfalls map has portion ruins placed in a pit, misleading with scavengers "Nothing to do"
Attached a screenshot of problematic spot with ruins removed. See merged topics as well
MAP EDITOR suggestion: water drain/sink and other water based elements
As the game is all about managing water and creating reservoirs to survive dry seasons, adding additional elements that interact with water should open up multiple ...
Map editor suggestions - Simulating drought, water flow and district radius
When creating a map, I think it will be useful to be able to simulate a drought. The reset function is no useful for that because it reset all the water. My idea is ...
Multi-start (starting spawn locations) feature for Map Editor
If there is even the slightest chance this game will have co-operative multiplayer, it would be nice if the game allowed us to place multiple start locations on each ...
Heightmap world generation
It would be cool if we could import heightmaps as jpeg images into the map editor and play in real world places
Map Editor: Add "Start of scenario" text
It'd be nice if maps could contain a brief introduction at the start, for map makers who are sharing maps around.
It'd be useful for setting up story-lines with ...
Place buildings and beavers in custom maps
When creating custom maps for the game, and especially for creating challenge maps, I'd really like the ability to place down beavers and buildings in the map itself. ...
Allow map maker to set starting resources
The first play through is well paced but after few play throughs getting started on a new map is a little slow. Allowing map makers to set starting resources (eg 20 ...
Additional Map Editor Commands
Hey Devs, really enjoying your game!!! I'm especially enjoying the map editor.
I have a few recommendations for the map editor.
One would be to add an "undo ...
Vine ladders
I know there are some suggestions for ladders, so I thought if that idea is accepted, then a naturally occurring item to add to the map-building side of things is ...
Raise or lower entire map in editor
Sometimes you realize when you are done with your new map that it should have been made a tile or two higher, or lower. There is no easy way today to add another ...
Select available buildings and research options for custom maps
This would allow the creator of a map to decide that water wheels cannot be constructed, or that the player may start with water crops and stairs unlocked, but land ...
Additional Map Editor Brushes
Add additional terrain manipulation brushes to the map editor! Me (Puppy#3541) and SnippyHippie92#9410 from Discord have these 5 suggestions:
~ Smooth: Attempts to ...
Change map editor size correction
When creating a map and you go over/under the size limit, it should set it to the max/min for you.
Stackable or more variety of blockages (barrier) for map editor
I would like the ability to either stack blockages or have a variety of different sized blockages in the map maker. There are times where I would like for the water ...
Preset water source parameters in editor - mass placement and group edit
Requirements: The ability to modify and locked headwaters' parameters in Map Editor mode to ensure that subsequent placement is consistent, and that entities can be ...
Map editor Not Responding after Alt+Tab
When in the map editor and alt tabbing to a diffrent tab upon coming back the game doenst respond for a couple of minutes, sometimes it continues and sometimes it ...
Map Puzzles & other suggestions.
Hey Mechanistry, absolutely love the game, it has been probably one of the most enthralling city builder games I've seen in a long time. Since it's still in ...
More options for map making - bridges and abandonded warehouses or resource stashes
I think it would be nice to add like bridges and warehouses that are made by hoomans. For example you could place down warehouses and give the resources so if somone ...
Dynamic rotation of ruins in map editor
In addition to the "Shuffle model" button for ruins, it would be great to have a "Rotate" button to manipulate ruins after they've been placed. This would let the map ...
a large waterfall map
a new 256*256 map with waterfalls off of large peaks covering the map
The ability to set rules in custom maps (scripting and triggers)
One thing that I really enjoy doing when creating my custom maps is setting rules for the player to follow as part of the challenge. If we could get certain ...
Map - terrain noise generator
The map editor would benefit strongly from a noise generator (either with simplex noise or perlin noise) to generate a map/place different things
Concrete block
Since the game take place after hooman are gone, maybe the map should have a few spot where it's built with concrete block (for example maybe an abandoned huge dam). ...
Auto-Save in Create a Map (Map Editor)
So that we don't have to start completely over, when the game crashes
input coordinate in map creater
I think it's more accurate to type in coordinates to make changes in map creater
Building in map editor, not to have at the start but to plan around buildings
So I've seen a few things close to what I was thinking about but the buildings in the map editor is the closest. So say I wanna tailor some terrain to the building ...
Saveable assemblies in the Map Maker, save terrain presets
I've just started poking around at making maps and have quickly come to the realization that my computer can chug a little while running larger maps. So for the sake ...
Buildings in the map editor
This could get messy with all the buildings that could be added to the map editor, but it would be great to at least have bridges and platforms to start players off ...
Trash button on map editor item description window
Not sure what's it's called, but when you click on an item, the pop-up window you see with descriptions, buttons ("shuffle model"), and inputs ("water source ...